Post by junko on Apr 28, 2015 20:12:17 GMT
Classes
Tactician
Tacticians are witty and dexterous units who have mastered the art of strategy. They've been trained thoroughly, and most of the planning, as well as the lives of other units, are in their hands. Unlike several other units, their strengths and weaknesses depend on the individual unit rather than having an overall pro or con that encompasses all in the class.
Weapon(s):
Promotes to: Grandmaster
Lord
Lords tend to be fledgling royals, accustomed to training using swords. Although usually of royalty, lords may be of noble descent as well. Those of this class are not to be underestimated purely because of their heritage, as most are hardened warriors from years of training, unless they've suddenly been thrust into the title.
Weapon(s):
Cavalier
Cavaliers are horseback knights, often with equal amounts of strength and speed. They are usually quite well-balanced units, who wear moderately heavy armor, although not nearly as much as those of the Knight or Great Knight Class. Due to being on horseback, they can travel far distances quickly, and rescue other units that may be in trouble.
Weapon(s):
Knight
Knights are heavily armored foot units. Although slow, they are incredibly defensive and are good walls. Their thick armor renders arrows practically useless against them. However, they are rather weak to any type of magic, so it's a good idea for them to stay away from mages.
Weapon(s):
Myrmidon
Myrmidons have very superior speed and skill. They move quickly and gracefully, and are easily able to dodge just about any attack if they have the right amount of foresight. They do have lesser stamina, defense and at times strength. But they are formidable foot soldiers in just about any way possible.
Weapon(s):
Thief
Thieves are swift and able-bodied units, more suited to cracking open locked doors and chests rather than being on the frontlines. This class begins rather weak, and should be paired with or protected by a stronger unit. They mostly specialize in speed and agility over power and defense.
Weapon(s):
Barbarian
Barbarians are powerfully built and at times brutish fighters. While they have an immense amount of strength behind their attacks, they also do have a rather high amount of precision despite how clunky they may seem. Their defenses aren't the highest out there, surprisingly. So some of them can be glass cannons.
Weapon(s):
Fighter
Fighters may be considered akin to other ax-wielding units. They tend to have high attack and speed, with considerably low defenses. They have moderate speed. Their speed is only moderate, which at times can prevent them from moving quickly, resulting in even heavier damages.
Weapon(s):
Weapon(s):
Promotes to: Warrior or Hero
Mercenary
Mercenaries are some of the most powerful units out there. They are capable of dealing lots of damage without being damaged much when the enemy does retaliate. However, they can't move that quickly across the battlefield, so they can easily get surrounded and picked off by a group of enemy units.
Weapon(s):
Promotes to: Hero or Bow Knight
Archer
Archers are fighters that can attack from a longer distance than most other units. While they can attack without any fear of being counterattacked, they are utterly helpless when in combat with close range fighters. Due to this, it is advisable that close ranged physical units be close to them.
Weapon(s):
Promotes to: Bow Knight or Sniper
Weapon(s):
Promotes to: Bow Knight or Sniper
Pegasus Knight
Pegasus Knights are flying units. They can fly over terrain units on the ground can't. At first, they tend to be rather fragile with low defenses. They're horribly weak to arrows, and getting hit by only one can severely damage them. They do have high agility, and can easily dodge many physical attacks. They're also weak to Beastkillers.
Weapon(s):
Promotes to: Falcon Knight or Dark Flier
Promotes to: Falcon Knight or Dark Flier
Wyvern Rider
While they excel in ranged movement, as well as having high defenses, Wyvern Riders are weak to arrows and wind magic like all flying units. They tend to have better defenses and strength than Pegasus Knights, while the latter has more speed and resistance against magic. They're also weak to Wyrmslayers.
Weapon(s):
Promotes to: Wyvern Lord or Griffon Rider
Weapon(s):
Promotes to: Wyvern Lord or Griffon Rider
Dark Mage
Mage
Priest/Cleric
Troubadour
Dark Mages, alongside their main promotion, are the only units able to use Dark Magic. They have higher defenses than regular mages, and are generally bulkier. But they lack the quick speed and agility that most mages have. Most Dark Mages have higher physical strength than regular mages as well.
Weapon(s): + Dark Tomes
Promotes to: Sorcerer or Dark Knight
Weapon(s): + Dark Tomes
Promotes to: Sorcerer or Dark Knight
Mage
Mages are magic-wielders that primarily use anima magic. Thunder, wind and fire spells are their specialty. They are one of the classes with few consistencies from unit to unit. While strengths and weaknesses usually depends on the individual, all mages tend to have high resistance in place of high physical defense.
Weapon(s):
Promotes to: Sage or Dark Knight
Weapon(s):
Promotes to: Sage or Dark Knight
Priest/Cleric
Although entirely unarmed the Cleric/Priest class is one of the most necessary on the battlefield. They are one of the most vital classes due to their massive healing abilities. They're damaged easily, but have increased agility and can evade many attacks from all different weapons. It is wise to have them be protected.
Weapon(s):
Promotes to: War Cleric/Monk or Sage
Weapon(s):
Promotes to: War Cleric/Monk or Sage
Troubadour
Although entirely unarmed, the Troubadour class is incredibly needed. They're defenseless and weak units, but they are healers on horseback. They can travel across the battlefield very quickly and skillfully and quickly heal wounds whenever necessary. Like the Cleric/Priest class, they have a large amount of luck.
Weapon(s):
Promotes to: Valkyrie or War Monk/Cleric
Promotes to: Valkyrie or War Monk/Cleric
Rabbit Beastkin
Manakete
Cat Beastkin
Lion Beastkin
Wolf Beastkin
Hawk Beastkin
Raven Beastkin
Heron Beastkin
Red Dragon Tribe
White Dragons are the most magically-inclined dragons. They breathe pure white flames that may freeze over or even paralyze their opponents. They have extremely high magic and resistance, but low speed.
Black Dragon Tribe
Black Dragons are unique in the way that their purple fire may poison their opponents. They can tend to breathe green fire which doesn't cause lasting poison, and purple flames which does poison their opponent.
All Beastkin use Beaststones.
All Dragons use Dragonstones.
The Rabbit Beastkin are a race of beast-people that can shapeshift into rabbit-like forms. They are among the rarer species of Beastkin that roam the continent's kingdoms and various territories. Although not human, they appear to worship spirits of nature. They have superior speed and agility, with decent amounts of strength and skill.
Weapon(s): Beaststone
Weapon(s): Beaststone
Manakete
The Manakete race is a race of people able to turn into dragons. They are different from tribes of Dragon Beastkin, because they are strictly from the Divine Dragon Tribe, a tribe that is descended from the spirit of Naga herself. They look different from most Dragon Beastkin, and have the highest amount of luck.
Weapon(s): Dragonstone
Weapon(s): Dragonstone
Cat Beastkin
The Cat Beastkin species is swift and nimble, with low strength and physical defenses. Although they do have high magic defenses. They are very useful for swift attacks and avoiding attacks, but at times cannot finish off an enemy when said enemy is at full strength. They have the highest speed out of any Beastkin, equaling that of the Rabbits, and they have more luck than the other species as well. Like Wolf Laguz, they are known to have strong magical potential.
Tiger BeastkinSaid to be the Beastkin equivalent of the human General class. They have immense strength and defense, higher than that of a Wolf or Cat, but fall short in speed. They are useful tanks, with higher magical resistance than that of a human general. They do fall short a bit in luck.
Lion Beastkin
Lion Beastkin are broad, with an immense amount of strength. They fall short in speed to a Wolf or Cat, but have higher strength and luck than the Tigers. Their defenses tend to be moderate, but their magical resistance isn't as durable as their physical resistance.
Wolf Beastkin
The Wolf Beastkin are speedy with high defenses, but moderate strength. They have equal speed than the Cat Laguz, but higher defenses in the physical area. Their strength is better than a cat's, but they tend to have poorer luck and evade less. Wolves are surprisingly talented with magic if they choose to reclass.
Hawk Beastkin
Hawks are the flying counterpart to the Tiger Class. They have strength, skill an defense, but with low resistance, speed and magic. Their weaknesses, like every other flying unit, are bows and wind magic.
Raven Beastkin
Ravens are said to be the flying counterpart to the Cat tribe, although with better physical defense than magical defense. They aren't as strong or as powerful as most other Beastkin, so they tend to attack in pairs.
Heron Beastkin
Herons are often considered sacred or royal among Beastkin. They are known for their intuitiveness. They can cast spells to increase another unit's strength, speed or agility. They are also incredible healers. Unfortunately, they suffer from the same weaknesses as all other flying units.
Red Dragon Tribe
Red Dragons are bulky units with high stamina, defense and strength. Their prime way of attacking is breathing terrible fire towards their opponents and burning every foe that their attack manages to hit. Dragons are related closely to manaketes, but many of the tribes are known to be far larger and more earthly than their divine counterparts.
White Dragon TribeWhite Dragons are the most magically-inclined dragons. They breathe pure white flames that may freeze over or even paralyze their opponents. They have extremely high magic and resistance, but low speed.
Black Dragon Tribe
Black Dragons are unique in the way that their purple fire may poison their opponents. They can tend to breathe green fire which doesn't cause lasting poison, and purple flames which does poison their opponent.
All Beastkin use Beaststones.
All Dragons use Dragonstones.